Dragon NPC

Unity Work Showcase: a Dragon NPC

This October, through the DADIU initiative, I had the chance to do a Unity related  internship at Multiverse ApS, the small studio responsible for KoGaMa. Before you start jumping around and arguing that this is a Minecraft clone, hear these guys out, because the idea behind KoGaMa is actually a great one. We’re faced with a digital LEGO world in which each user can build their own games with their own rules. If everything goes well, KoGaMa can become a sort of “YouTube for video-games”. Continue reading…

Martian Landscape

The Martian Chronicles

“Do you ever wonder if–well, if there are people living on the third planet?’ ‘The third planet is incapable of supporting life,’ stated the husband patiently. ‘Our scientists have said there’s far too much oxygen in their atmosphere.” – Chapter ‘Ylla’ from “The Martian Chronicles”

What better way is there to start a book than by denying the existence of its readers? Especially when this literary trick accurately marks the ironic absurd that consecrates Bradbury’s “The Martian Chronicles” not as an encounter between the human and alien races, but as a cheeky and silly human monologue whose puniness contrasts deeply with the magnificence of the universe. Continue reading…

Integrating Unity into your WordPress blog

If you are a starting game designer/programmer like I am you’ll most likely want to be able to showcase your creations easily on your personal blog or website. Since I’ve been using Unity a lot lately I wanted to make publishing my Unity Web Player demonstrations as easy as possible. It turned out to be quite a tough combination, if I added my WordPress blog into the equation. So I decided to write a guide on how to smooth the road from a published .unity3d file to the final WordPress post. Continue reading…

Waterloo

Poker Mechanics in Video Games

I’m not a big poker fan. In fact, I don’t know my Flush from my Straight most of the times. But this doesn’t mean I don’t recognize a robust game mechanic when I see one. And after all, before there were video games, there were board games and before there were board games there was the almighty poker. I think all game designers have something to learn from the good ol’ Texas Hold’em. Moreover, poker can make a video game experience feel round, or completely different. Let us see some ways in which poker mechanics are used throughout games. Continue reading…

Ophelia

Hawthorne’s Short Stories

While reading Hawthorne’s short stories, I noticed a deep tension between knowledge and beauty, as if they are two antithetical principles that automatically cancel eachother and cannot coexist. In my opinion, Hawthorne identifies beauty with a heightened kind of knowledge that opposes the earthly one: it is the latent and chaotical knowledge of the unmanifest, a sacred knowledge that reflects the fragile balance of the universe and one which cannot be grasped by the “scientific” mind. Continue reading…

Little Red Riding Hood and the Big Bad Wolf

Children’s and Household Tales

Long story short, I’ve been missing my literary self. That’s why I’ve taken up a course in “Fantasy and Science Fiction: The Human Mind, Our Modern World” this summer. It’s being offered through Coursera, under the University of Michigan. Since I’ll be going through a lot of nifty literary pieces anyway, I though I should  post them on my blog as well, to have them here for the whole eternity. Or at least until the Internet breaks down. Nevertheless, my first assignment – a little bit of good ol’ food for the childish soul inside me – Grimm’s “Children’s and Household Tales” or simply fairytales. I have chosen to focus on the symbolism of eating in some scarce 300 words. Enjoy below.  Continue reading…