The Nordic Game Logo

A student’s take on the Nordic Game Conference 2012

Ever since I moved to Denmark, as a Computer Science student and a game designer slash programmer, I have commenced an innocent, yet not too ostentatious flirt with the local gaming industry. This end of the week though, I had the opportunity to expand my knowledge-greedy paws over the stretch of water which is Øresund and get a taste of what the whole Scandinavian region has to offer when it comes to game design, in Malmö, at the Nordic Game Conference.  Continue reading…

Machinarium Review

This article first appeared on Eurogamer.ro, site which is no longer available. Machinarium is a very dear game to me, so I didn’t want to lose my thoughts on it.

You’ve surely all seen Wall-E, the Disney movie about the shy adorable robot who ceaselessly cleaned up planet Earth in wait of the return of the human beings. Until the end of it all, any sensible soul would have realised that Wall-E was a lot more human than those buckets of lard that he cleaned up after. And this is the same impression that Machinarium leaves you with. This tiny Flash game, which can be safely finished in a couple of hours by any outside-the-box thinker, is much more humane and full of flavour than all super-hero (read:hooters) games of 2009. Continue reading…

Botanicula

Botanicula Review: Read the small print and you’ll be wonderfully surprised

Botanicula could have easily been a five star game if only it had been advertised a bit differently. As I prize myself to be quite the hardcore adventure gamer and having come to love Amanita Design through its wonderful, rusty and melancholic Machinarium, I was expecting Botanicula to be a game in the same trend of witty puzzles and shaking emotion.  Continue reading…